For better or worse, it looks like Agile Development Methodology and Open Source Software are going to be the future of the Second Life platform. At least for the foreseeable future. As I was nodding my head the other day listening to Philip Rosedale gush about Scrums, backlogs and iterations, it occurred to me that the 98% of Second Lifers who aren't professional software developers probably didn't know what the hell he was talking about. Or worse yet, they've heard doomsday conspiracy-theorists raving about cults and radical ideas on the virtual street corner.
It seems to me that creating a basic primer on Agile and Open Source for Second Lifers would be a very worthy project. I planned to start over the weekend, but unfortunately spent so much time mentoring Majic on her video project that I didn't have time to start.
So for now, here's a comic my human counterpart co-authored a couple of years ago that walks through Agile Development for a non-technical audience. Although it is mostly about corporate software development, the basic principles still apply