Folk Art: Art and objects made by people who are not artists, using styles and materials from where they live. The Museum NetworkAs I was browsing through Raw Vision the other day, it occurred to me that most of us who make art in Second Life are not trained artists; and that the sculpture, machinima, images, fashion and other works we create can be classified as Folk Art or Art Brut. Seen via this point of view, Second Life can be viewed as the largest collection of Visionary Environments in the Worlds. That's pretty darn cool!
From the very first choices one makes to name and form his or her avatar, Second Life provides an outlet for the subconscious to emerge through creative expression. Latent artistic abilities are activated through content creation tools that are integrated expressions of the physical environment. There is no separation between avatar, tool and art.
I took a quick look at Google Buzz before hitting "Publish" for this post and saw a link from Peter Stindberg to an Alphaville Herald post about the Saga of Second Life video. I embedded it here because I think it relates directly to the question of how the changes in Second Life's direction over the last couple of years might impact its future ability to act as an artistic catalyst. What do you think?