|How Marketers See Virtual Worlds|
The metaverse is about having “fun.” It is a playground – pure and simple. And this is how it should have been marketed from the get-go. Elif Ayiter
Can someone show me a use case for Cloud Party that isn't already filled by SL and IMVU???? Brenda Archer
Virtual reality is when virtual worlds will thrive, IMO. Occulus Rift is a good start. Anyone read Otherland? If it ever reaches that stage there will be more people in virtual worlds than in the real world. Theodore DuCasse
My over-arching point really is that (typical) Internet consumers will reach for the things that are easy and hassle free to operate, and still offer powerful social connectivity. Tim Stewart
I think that sadly, the number one place we could have looked to save Second Life was in the seemingly forgotten game tools from a year ago. If LL decided to buckle down and create game development tools that allowed startups and small companies to essentially create MMORPGs inside Second Life, that could have a tremendous impact. caliginousrival
Ultimately the question echoes your realization; is the Metaverse really meant to be just worlds like Second Life and Opensim, or can we broaden our horizons and create a system that can grow and evolve to find new kinds of worlds? Personally I believe it's the latter and am doing what I can to help create it. Alan TupperAfter a week of pretty focused thought on the topic, I think it comes down to what Alan Tupper expressed in the quote above. The future of virtual worlds is going to be determined by those who are creating them in the present: The people who are developing and operating the platforms; and the user communities who are pioneering new ways to actualize the platforms' potential and demonstrating their value.