|Current secondlife.com main image|
". . . it is certainly embarrassing to be associated with the idea of Second-Life-as-a-game. Many folks do consider we dedicated Second Life users to be a bit crazy because we ‘play’ this ‘game’, when they know from having tried it that it is not one. The ‘game’ label seems to make most people unable to look beyond it, and see its essential potential (realised and unrealised, both) as a content platform."Gaga Gracious posted:
"If it wasn't for the fact Linden Lab is headed by a game's industry heavy weight like Robvik Humble I think they could be forgiven for marketing Second Life as a game package on Amazon recently when everyone that knows the beleaguered virtual world and has experienced it would, in the majority, be inclined to say it is not a video game".Although I sympathize with the general objection to categorizing Second Life as a game, the criticism is misplaced in this instance. This move isn't a reflection of some overall Linden Lab initiative to reposition Second Life as a game, it's because Amazon's program to distribute software linked to outside accounts is called Game Connect:
Game Connect is a service provided by Amazon which enables customers to discover and purchase virtual items on Amazon.com and have these virtual items sent directly to their linked game account . . . Customers can link their existing Amazon.com accounts with their account in your game to purchase digital items, delivered directly to their linked game account.Take the time to click through Second Life's primary web presence and it's easy to see that Linden Lab is not marketing Second Life as a video game. What they're doing with Amazon and Steam is adding distribution channels equipped to sell their software.