Wednesday, November 14, 2012

Critique Redux

Critique Redux
A single frame remake of a multi-frame comic I made during a 2009 Second Life art controversy.

Perception and value judgement is a dance between the viewer and the object of contemplation. The challenge as a creator is to resist getting caught up in either praise or criticism, and to embrace, express and evolve one's personal vision. Unless you're mostly in it for money. Or ego. Or masochism.  Or simple encouragement. Any or all of those reasons are fine. The trick is to use feedback in a manner that supports rather than sabotages your aims.

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