tag:blogger.com,1999:blog-7329817540513850224.post6674849423906669833..comments2023-10-25T04:05:04.377-07:00Comments on Botgirl's Digital Playground: My Take on the Second Life Should Be More Like an iPhone IdeaBotgirl Questihttp://www.blogger.com/profile/01707252228872837054noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7329817540513850224.post-2958949743941908722010-09-14T09:59:39.815-07:002010-09-14T09:59:39.815-07:00Wish could say totally understand the nuances of y...Wish could say totally understand the nuances of your discussion, with regard use of tools etc, so will stick to the original quote<br /><br /> "One of Second Life's biggest problems, says CEO Philip Rosedale, is that it's not enough like an iPhone. From the moment you open the box on an iPhone, it's fun to use, and in playing, you learn how to use it.<br /><br />Let us not delude ourselves the main reason for this joy is Apps written by creators outside of the company "Apple" Apple in fact if similarity be drawn, provided a platform for said creators to create these Apps which augment the ipod, and without this tribe of creators the ipod would just be one more funky phone on the market.<br /><br />The question we should ask with regard why SL not like the iphone, is whether this symbiotic between platform provider and creators, has been nurtured in SL?<br /><br />Julius Sowu Virtually-LinkedKwame Ohhttps://www.blogger.com/profile/00435351159212179728noreply@blogger.com