Replacement Candidate for Augmentation vs. Immersion Paradigm
As I was trying to gain some insight on the issue of Second Life Culture earlier this week, the long-standing “Augmentation vs. Immersion” paradigm kept nagging at me. It’s another Second Life topic that is plagued by ambiguous terms that often confuse more than clarify the underlying issues.
As a good Venn Buddhist and VizThinker, I thought through [...]
Erotic Chat as an Exemplar of Sense Extension in Virtual Worlds
The secret of TV’s tactile power is that the video image is one of low intensity or definition and thus, unlike either photograph or film, offers no detailed information about specific objects but instead involves the active participation of the viewer. Marshall McLuhan
The experience of being an embodied avatar in a virtual world is [...]
New comic on identity & immersion
This two-pager began as an idea to show the many links between the virtual and physical worlds. The message was to be that any sense of a significant separation between them is pretty much an illusion. I completely changed my tune over the course of putting this together. I’ll let it speak for itself today. [...]
The experience of AIR and not-AIR
This is a continuation of a topic thread covered in the last two posts relating to what I now refer to as “AIR-based relationships.” AIR = Anonymous identity + Immersive environment + Romantic attraction.
Description of each factor:
ANONYMOUS: The human identity of the other being is unknown. Full anonymity encompasses age, gender, race, location, employment, [...]
Back in the love box with AIR-based relationships
Based on feedback from digado and Rheta, it seems I didn’t do a very good job of tying together the various threads within yesterday’s post. One reason is that it was written as a stream of consciousness rather than a reasoned argument leading to a previously formed conclusion. I made a [...]
Love me in a box
Four main types of gameplay Immersion can be found in games: Spatial Immersion, Emotional Immersion, Cognitive Immersion and Sensory-Motoric Immersion. from Patterns in Game Design by Staffan Björk and Jussi Holopainen
Game designers work to create immersive experiences so that a player’s consciousness is drawn deeply into game play. Immersion supports the consciously chosen suspension [...]